Monday 16 April 2012

ZauberRoguelike Version 0.1 - PreAlpha

Another release of the ZauberRoguelike, now with many more features and story!

Comment with any suggestions/thoughts/dislikes/etc.

Hope you enjoy :D

http://www.mediafire.com/?z04pqxf6c7gzq6i

7 comments:

  1. Ok, things that i noticed:
    -would it be possible to have something other then a JAR file for the executable?
    -the screen resolutions at 100x100, 200x200 etc is kinda silly. i doubt many people have 800x800 monitors. though having other resolutions would probably take more code.
    -can you make fullscreen actually be full screen? instead of a box that fills the screen, but can still be minimised? full screen adds to the experience.
    -can you have a noise with every message sent? just a small noise, its had to see when youve got some chat, unless you notice it on the right by yourself.
    -can you have something other then enter to progress through the story?
    -instead of having 'Tough Guard: Yes sir!;Tough Guard: Yes Sir' you could have 'Tough Guards: Yes Sir!'
    -when you are thrown into the dungeon the text is one box left of the actual buttons that sends the commands. This fixes itself when you go to the far left of the dungeon, after going through the gate. It also ruins itself in later stages. could just be a glitch in general.
    -when you attack a rat (without a weapon, at least), you get three messages. one saying you hit the rat, one saying you didnt and one saying the rat hit you.
    -could you make it that when you hold down ctrl/shift, it wont spam open forms/notes, close forms/notes (also for menu, character, etc.)
    -why does the keyboard (/) require enter to close, while the others dont? its confusing
    -running into a wall restores your throats condition. you can constantly run into a wall to heal your throat at no cost. unfortunately, if you meet a rat and run into the wall, the rat will continue to hit you.
    -can you have it that changing direction doesnt cost a turn? it forces you to take a hit from enemies
    -when you heal with full health, you still consume a shout counter


    dialogue errors (errors bracketed in this format):
    -Mayor: ha ha ha ha. I(n) that case this is NOT your lucky day.
    -The guard throws You(you? or is it a placeholder for a name?) into the corridor
    -Rat(s life) is violently ended
    -Rat is no more threat. (Rat is no longer a threat)

    gui:
    -could you have the spells in the hud, instead of having to click every time you forget a keyword? same with the shapeshifter spells
    -could you have it so you can take turns when looking at the forms/character icons.
    -can you have a number of charges for your shouts? the slightly weezing to sounds like a frog makes it hard to judge how long you have to wait

    will the whole game be in ascii and turnbased?

    P.S. could you make it so someone can use anonymous to give comments? most people probably wont go to the effort of creating an account/linking an existing account. probably the cause for your lack of comments.

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    1. Thanks a lot for your reply, and heres my comments to it:

      Okay, it's now possible to comment anonymously :p

      Now to your comments:

      I will convert the game into a proper executable in the future, I haven't done so yet because it's a lot of effort and i'd rather spend the time creating new content. But it will happen.

      Screen Resolutions refer to the actual map, which is incedently more or less a square, so thats why the resolutions are squares.

      True full screen is difficult to do on java, so it's unlikely ill implement it. But on windows 7 when you put the game into fake fullscreen the taskbar minimizes, so it's pretty much true fullscreen.

      Sounds is something coming in a future update (maybe the next one) There'll by combat sounds, background music and lots more.

      What do you suggest for an alternative to enter? A button that does the same thing as clicking enter?

      What do you mean about the text thing? Could you send me a screenshot? Ive never encoutered any such bug on my machine so im not sure what to go about fixing.

      Combat text i will fix :p

      Will fix the menu spamming

      Will change the controls thingy (the reason its like that is because it uses the code for displaying images in dialogue, but ill change it :p)

      Running into walls... I think ill change it so that a turn only starts if you actually manage to move.

      Ill have a go at making changing direction not cost a turn.

      For the shout thingy, well you do still use the shout, so it should reduce your throat condition. The fact that you are already at full health is your problem :p

      Thx for pointing out the dialogue errors, ill fix those.

      About the spells being in the hud, do you mean the 1-5 bindings? or the description of the spells?

      Also i can do a dropdown box for the forms if youd like.

      And I could show the game stats directly, instead of descriptions :p ill make a poll to see the opinion of the masses lol

      As for graphics here are the plans:

      character animations will be in the game, as you can already see.
      The rest of the game will be in ascii, however I can in the future implement a graphical tileset if i so wish, it's just not very high on my list of things to do.

      And yes, the entire game will be turnbased.

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    2. i shall respond paragraph by paragraph, and make a counter wall of text:
      1. fair enough. you dont really need to change it, since it runs perfectly fine as it is now.
      2. also, fair enough. it is basically a box of text. xD
      3. thats true.
      4. that should make it easier to play.
      5. well, how about you keep enter and allow spacebar as well as clicking to have the same function. just like in Zauber.
      6. it isnt a bug, per se. ill try and describe it below:
      you currently have:
      Tough Guard: Yes Sir!
      Tough Guard: Yes Sir!
      im suggesting:
      Tough Guards: Yes Sir!

      less text, and it looks abit better

      7. Thanks.
      8. Thanks. Could you also have something other then a "." as places to move to? the dot is in the bottom of the box, where you can actually click the space above the box. You have O to click, but only . to indicate the distance you can click. and its really hard to constantly click the dot within a few pixels distance
      9.
      10. yea, but common sense indicates that you wouldnt shout if you had no injuries.
      11.
      12. Maybe both? Have the 5 spells that you can currently use available for sight in the HUD, and have it that when you scroll over an ability it will give a description of the ability. You could also have available transformations in the HUD, but probably not if youre gonna have like 15 different transformations.
      13. I dont really understand what you mean, but i can hardly demand stuff from you for your game.
      14. you could, again, have both. just like a bar under the state of your throat/health. though it would probably look cluttered.
      15. i know graphics can be hard in java (dear god, i have trouble with them) so it isnt something fully necessary if you have an alternative. its just that seeing the main character animations exclusively detracts from the setting abit. well, since youre in a dungeon its kinda easy to imagine.
      16. well, i guess thats fine. im currently a fan of action games, though i used to like turn based games.

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    4. Thx for the reply again, I shall reply to the points you made by the number:

      5. Spacebar is wait a turn so i wont use that, but ill allow you to click on the screen anywhere to also go through text.

      6. fixed :p

      8. ill see if i can center the dot in the box so its more obviously where to click. I use other symbols throughout the game too but the I use the dot as passable normal floor out of convention.

      12 & 13. Ill add buttons for the spells in the HUD, and about the forms, im intending to have a lot of forms by the end of the game, but i can add a dropdown menu in the hud that lets you select a form? Ill test it and see if it looks good or not.

      14. Ill try adding a bar and numbers or something, maybe a menu option to change from numbers to descriptions or soemthing like that.

      15. Adding the graphics to the game would be easy (just replace ascii with the relevant tile) its the DRAWING of the tileset i have issue with, it takes me ages to draw anything so i simply won't make tilesets fast enough to ever manage to finish the game :p
      Also the character is there simply for the sex animations :p without including it there will be no sex animations and that would make me sad :p

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  2. another idea for 8 is to have a box to click instead of a circle. make it so there's no space between tiles.

    note: i havnt played the most recent version since im quite lazy and can only really do it when i can be bothered. xD

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    1. What im adding atm is a custom cursor for the map panel what highlights the tile your cursor is over, then there will be no ambiguity as to where you will be moving :p

      Also just so you know, there isnt actually any space between tiles, the circle is just something i draw over the tile once its been clicked :p

      Either way wait for the next version before you try it again, i will hopefully have much better movement and interface completed by then.

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